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Objective-C实现UDP传输系统源码示例
以下是一个简单的Objective-C实现UDP传输系统的示例,包含客户端和服务器代码。该示例适用于macOS环境,使用了Foundation框架进行开发。
UDP服务器代码
UDPServer.m
#import
@interface UDPServer : NSObject{ NSRunLoop *runLoop; NSSocketRef socket; NSString *host; uint16_t port;}@property (nonatomic, retain) NSRunLoop *runLoop;@property (nonatomic, assign) NSSocketRef socket;@property (nonatomic, copy) NSString *host;@property (nonatomic, assign) uint16_t port;- (id)initWithHost:(NSString *)host port:(uint16_t)port;- (void)run;- (void)sendData:(NSData *)data;- (void)close;@end @implementation UDPServer- (id)initWithHost:(NSString *)host port:(uint16_t)port{ if (self = [super init]) { self.host = host; self.port = port; self.runLoop = [NSRunLoop currentRunLoop]; self.socket = NULL; // 创建UDP socket self.socket = socket(AF_INET, SOCK_DGRAM, 0); if (!self.socket) { NSLog(@"无法创建UDP socket"); return nil; } // 绑定IP和端口 struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = htons((uint16_t)port); addr.sin_addr = *(struct sockaddr *)&host; if (bind(self.socket, (struct sockaddr *)&addr, sizeof(addr)) == -1) { NSLog(@"绑定失败"); return nil; } // 启动RunLoop [self.runLoop addPort:socket forRunLoopMode:NSRunLoopCommonMode]; return self; } return nil;}- (void)run{ // 处理接受的数据 while (true) { char buffer[1024]; DataRef dataRef; read(self.socket, (char *)buffer, sizeof(buffer), &dataRef); if (dataRef.length > 0) { // 处理接收到的数据 // ... 根据实际需求添加处理逻辑 ... } }}- (void)sendData:(NSData *)data{ if (self.socket) { if (send(self.socket, data.bytes, data.length, 0, NULL) == -1) { NSLog(@"发送失败"); } } else { NSLog(@"socket已关闭"); }}- (void)close{ if (self.socket) { close(self.socket); self.socket = NULL; } // 停止RunLoop [self.runLoop removePort:self.socket forRunLoopMode:NSRunLoopCommonMode]; [self.runLoop release]; self.runLoop = nil;} UDP客户端代码
UDPClient.m
#import
@interface UDPClient : NSObject{ NSRunLoop *runLoop; NSSocketRef socket; NSString *host; uint16_t port;}@property (nonatomic, retain) NSRunLoop *runLoop;@property (nonatomic, assign) NSSocketRef socket;@property (nonatomic, copy) NSString *host;@property (nonatomic, assign) uint16_t port;- (id)initWithHost:(NSString *)host port:(uint16_t)port;- (void)run;- (void)sendData:(NSData *)data;- (void)close;@end @implementation UDPClient- (id)initWithHost:(NSString *)host port:(uint16_t)port{ if (self = [super init]) { self.host = host; self.port = port; self.runLoop = [NSRunLoop currentRunLoop]; self.socket = NULL; // 创建UDP socket self.socket = socket(AF_INET, SOCK_DGRAM, 0); if (!self.socket) { NSLog(@"无法创建UDP socket"); return nil; } // 连接到服务器 struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = htons((uint16_t)port); addr.sin_addr = *(struct sockaddr *)&host; if (connect(self.socket, (struct sockaddr *)&addr, sizeof(addr)) == -1) { NSLog(@"连接失败"); return nil; } // 启动RunLoop [self.runLoop addPort:socket forRunLoopMode:NSRunLoopCommonMode]; return self; } return nil;}- (void)run{ // 处理发送数据 while (true) { char buffer[1024]; NSString *inputString = [NSString stringWithCString(readline(&buffer, sizeof(buffer), NULL))]; if (inputString.length > 0) { // 将输入字符串转换为数据 NSData *data = [inputString dataUsingEncoding:NSUTF8StringEncoding]; [self sendData:data]; } }}- (void)sendData:(NSData *)data{ if (self.socket) { if (send(self.socket, data.bytes, data.length, 0, NULL) == -1) { NSLog(@"发送失败"); } } else { NSLog(@"socket已关闭"); }}- (void)close{ if (self.socket) { close(self.socket); self.socket = NULL; } // 停止RunLoop [self.runLoop removePort:self.socket forRunLoopMode:NSRunLoopCommonMode]; [self.runLoop release]; self.runLoop = nil;} 开发说明
该示例实现了一个简单的UDP数据传输系统,适用于macOS环境。开发过程中使用了Foundation框架来处理网络通信相关任务。服务器端通过bind和listen等函数接收数据,客户端则通过connect和send函数进行数据发送。
项目结构
服务器端(UDPServer.m)
客户端(UDPClient.m)
运行环境
使用方法
如有问题,请参考相关文档或社区,确保环境配置正确并遵循苹果开发规范。
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